Not to brag, but I graduated with highest honors after attending a couple of the finest colleges available for Game Design and Game Art in the country.
I like to use state of the art technology and only the best tools available for the job. I've worked with quite a bit, including the Adobe Suite, Autodesk, Pixologic, and other various software.
Visting places is fun! I also work with a lot of clients that are out of state and - at times - even out of country.
I like to tell a story with every project I work on. The reward, for me, is the collaborative atmosphere that I have with my clients and team, as well as the opportunity of discovering something new.
A quick breakdown for one of the processes I sometimes use when rendering characters and objects.
The cosmonaut was a painterly study completed with the intention of becoming a banner artwork for a university's Facebook page. I was approached and asked to complete a work to represent the university and its agenda of innovation..
The Caitfell is a race that was created for a past project titled Death to the Immortals. A team asked if I could complete concept works for their project, and one of my tasks was to create a tiger-like race for the game. Below you can also see the linework for the project.
These works were completed to expand my knowledge on storyboards. Directly below is a script that was pre-written, but it was my decision on how to visualize the scene.
Next, I selected a movie and chose a scene to break down into a storyboard. Credit goes to Disney's Tron: Legacy for the scene.
The work below was completed as a conceptual illustration for a storyboard script that was pre-written. The script was of a man sleeping, dreaming (or so he thought), until death appeared before him at the foot of his bed, eventually taking his life. I had to decide which pivotal moment I wanted to illustrate, so I chose to illustrate the moment death loomed over his bed, smiling.
Personal character project.
This character and race was created for Dwarfstar games. I was approached to concept a snow inhabitant in an alien world
This is a player character design created for Knight Mayor Games. A part of the process can be seen below.
Pirotase is a 'sidekick' character created for Knight Mayor Games .
Orson is a an antagonist character created for Knight Mayor Games .
Vehicle design created for a team working on Red Sand : A Mass Effect Fan Film. I was approached and asked to create a vehicle design to transport small cargo and people around the planet of Mars. I heavily studied past vehicles from the Mass Effect universe (specifically the Mako and Hammerhead), and eventually painted a concept of the M25 : Hurricane to be used in the film.
Character concepts created for Little Red Goblin Games.
The Grey Guardian:
The Gentleman Thief:
Krineska (antagonist) was created for Little Red Goblin Games, and the illustration was released as the cover to a publication titled The Rogue's Gallery. I was the sole artist for this publication, and it was my job to establish the art direction and character appearances for the work. I was given high artistic freedom during this process when creating the characters.